Prince Of Persia Sands Of Time Game

06.10.2019

Prince of Persia: The Sands of Time is a third-person action-adventure puzzle-platform video game developed and published by Ubisoft. Revealed in March. Online shopping from a great selection at Video Games Store. From The Community. Amazon Try Prime Video Games Go Search EN Hello. Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart 0. Your Amazon.com. Play Prince of Persia: The Sands of Time game online at Arcade Spot. Explore the 9th century Persia and take control of an unnamed Prince. Fight monsters.

  1. Prince Of Persia Sands Of Time Game
  2. Prince Of Persia Game Pc

.: November 16, 2010.: November 17, 2010, Mode(s) Prince of Persia: The Sands of Time is a developed and published. Revealed in March 2003, it was released across, and in November 2003. The Sands of Time is a reboot of the series, created. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time. The game follows an whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time.

Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies. Concept work began in spring of 2001, after Ubisoft acquired the Prince of Persia catalog. After Mechner was brought on board, production began in June of that year.

After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the, with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's, originally designed for, another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs. In 2004, a version for was developed and published in North America.

Prince Of Persia Sands Of Time Game

Upon release, it received critical acclaim, won and was nominated for numerous awards, and has been recognized by many as one of the. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, which was released in November 2004. Further games set in the Sands of Time continuity have been developed, and it is generally cited as the reason for the Prince of Persia series' return to fame. Jordan Mechner, scenario writer and game designer for The Sands of Time, at 2010. Mechner created the scenario and wrote the game's script.

While doing his research for the script, Mechner read a translation of the, an epic poem written by between the 10th and 11th century. Reading it through helped Mechner visualise the new Prince as a more mature character than the original. Despite this, Mecnher felt that the character could not fully shed the 'happy-go-lucky' elements of One Thousand and One Nights. In retrospect, Mechner also felt that this inability to resolve this inherent conflict gave the character his charm. Mechner also included specific references in the Prince's dialogue to stories from the Shahnameh. The story and the Prince were created for newcomers to the series. The main scenario was based around second chances, while an unstated anti-war theme was also included by Mechner and showcased in the game's opening level.

Mechner created the Dagger of Time as a combined gameplay and narrative device within the four core concepts created by the team. Its acquisition by the Prince was directly inspired by the opening of, which had previously inspired his portrayal of the Prince in the original.

The palace of Azad was crafted to be the Prince's 'playground', while some scenes which developed the Prince's portrayal (the opening attack on the Maharaja's palace, activating Azad's traps on the instructions of a deranged guard) were deliberately meant to be morally dubious to the player while increasing empathy with the character. Mechner's main preoccupation for this new storyline was keeping the narrative simple and engaging, using his preferred writing style of keeping cutscenes short and working as much of the story as possible into the gameplay. He also aimed to mix narrative and gameplay genres that might normally clash with one-another. The three main characters he created were the hero (the Prince), the villain (the Vizier) and the love interest and sidekick (Farah). Two non-playable authority figures (the Prince's father Shahraman and the Sultan of Azad) were included to add weight to the Prince's burden as they were transformed into monsters by the Sands.

The three artefacts each character used (the Dagger, Farah's medallion and the Vizier's staff) were created to explain their survival of the Sands' release, with the Dagger also becoming integral to gameplay. The Prince's narration was both difficult and satisfying for Mechner. It needed to be written to work on two levels: first to be understandable for first-time players, and to gain greater significance upon future playthroughs. The narration also served to give gentle hints to the player, and expand upon the setting and add depth to the experience. Among his cited reference points for the narration were the 1940s version of, the works of, and films such as. The Prince's interactions with Farah were also an important factor. As part of the character interaction, Farah was deliberately designed not to be a perfect archer, sometimes hitting the Prince if he strayed into her line of fire.

Despite this, unspecified features planned for her needed to be cut. Audio The music for The Sands of Time was composed by of the Canadian rock band. Chatwood was chosen for the role as Ubisoft wanted music that had Persian elements in it to fit the setting, while not being pure Persian music. When he was approached, Chatwood expanded his music library as part of his research. To achieve the desired effect, rock elements were mixed with Middle Eastern music and melodies, along with Indian elements. Chatwood used different instruments, including an Indian tabla and strings, along with vocal tracks.

A soundtrack album for the game, Prince of Persia: The Sands of Time Original Soundtrack, was released in Japan in October 20, 2004 by Scitron Digital Content. Tracks from the game were included in an album featuring music from both The Sands of Time and its two sequels.

Titled Prince Of Persia The Official Trilogy Soundtrack, the album was released by Ubisoft on December 1, 2005. For the sound effects, the team worked with sound company Dane Tracks to create most of the game's sound effects, with the rest being done by Ubisoft Montreal. To make the enemies in the game stand out, the sound team mixed 'organic and evil' sound effects with whispering sounds, rather than using sound effects associated with the.

Mechner supervised the game's voice recording. One of the unconventional choices made by the team was not to halt gameplay during in-game dialogue, meaning players could miss large portions of character interaction. In addition to story-based dialogue and banter, context-specific dialogue was written for certain situations. Over one thousand lines of dialogue were written, though over half of them were cut. To help with voice recording, the recording team created a graph to help the actors playing the Prince and Farah time their exchanges correctly. Aside from some exceptions which played in sequence, all comments made by Farah when the Prince did a specific thing were stand-alone responses.

The Prince was voiced by, whose performance was proven popular and would return to voice the character in future games set after The Sands of Time. Speaking in a 2008 interview, Lowenthal felt 'that he in a way originated that role'. Release The Sands of Time was announced in March 2003. It was released for the,. The versions were released gradually between October and November 2003. The various versions had multiple differences in both graphics and control options.

The GameCube and Xbox versions included a documentary about the making of the game. The PC port came with support for EAX, EAX2, and EAX3 Advanced HD. Developed a version of the game for mobile phones, which released in April 2004. Two versions were developed for higher and lower-spec mobile phones. Connecting the GameCube and Game Boy Advance versions of the game gave access to a port of the original Prince of Persia with the GameCube version, along with the ability for the Prince to automatically regenerate health. The PS2 version was released in Japan in September 2004.

The game was published in the region by Sony Computer Entertainment Japan, who were impressed by both the quality and the praise it earned in the west. The Sands of Time was later re-released with its two sequels in a Europe-exclusive PlayStation 3 collection on November 19, 2010, which included a 3D display option. Reception Reception Review scores Publication Score C+ A A A A 9/10 9/10 9/10 9/10 9/10 7/10 N/A 9/10 9/10 N/A N/A N/A N/A 37/40 N/A 8.25/10 N/A N/A 9.5/10 9.5/10 N/A N/A N/A 7.1/10 N/A 8.9/10 9/10 9/10 7.1/10 9.6/10 8.8/10 9.6/10 9.6/10 4.5 of 5 4.3 of 5 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A 9.4/10 N/A N/A 79% N/A N/A Aggregate score 75/100 92/100 89/100 92/100 92/100 By the end of 2003, sales of Prince of Persia: The Sands of Time had reached 2 million copies, and Ubisoft highlighted the game's success in Europe in a quarterly business report. Sales rose to 2.4 million units by the end of March 2004. During its North American debut, the game suffered from poor sales: by December, the PS2 version had sold 218,000 copies, the Xbox version 128,000 copies, and the GameCube version 85,000 copies. Its combined sales since release at that time totaled 272,000 (PS2), 172,000 (Xbox), and 100,000 copies (GameCube).

It was speculated that its sales were negatively affected by the concurrent release of Beyond Good & Evil, alongside other prominent releases at the time. In response to this, Ubisoft offered copies of their other games free with purchases of The Sands of Time, providing a boost to sales. By July 2006, the game's PlayStation 2 version alone had sold 700,000 copies in North America, bringing an estimated revenue of $24 million. During its week of release in Japan, the game reached seventh place in the charts, selling 14,000 copies.

This was noted as being high for a western game released in Japan. By the end of 2004, it had sold 26,116 copies. It received a 'Gold' sales award from the (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom.

The game eventually sold over 14 million copies worldwide. The Sands of Time received critical acclaim upon launch. Said that, despite difficulty spikes caused by respawning enemies, 'the game cannot be commended highly enough'. 's Matt Casamassina found the entire experience enjoyable, saying that 'Whether you're a diehard Prince of Persia fan or somebody with a mild interest in action-adventures, The Sands of Time is a must own - a soon-to-be-classic worthy of a permanent place in your collection'., while pointing out the camera control as 'tricky', said that the game 'will make your chest explode if you've got a heart condition (in a good way, of course)'. 's Greg Kasavin called it 'a game that can be recommended wholeheartedly'.

Both and positively compared the game's aesthetics and presentation to. Francesca Reyes of gave the game a good review, praising the story and general gameplay, but finding the combat difficult at times and lack of new skills. In closing, she praised the game's lasting appeal: 'When the whole thing is over, it's perfectly timed to leave you wanting more. It's a stunning and rare achievement that makes you feel happy to be a gamer.' Japanese gaming magazine gave the PS2 version a good review, saying that the action was smooth and challenging, bearing similarities to the original Prince of Persia, and one reviewer found the Prince 'colourful'. The PC version shared much of the console version's praise, but the controls and responsiveness of the camera caused criticism.

The Game Boy Advance version garnered lower scores than the console and PC versions due to its scaled-down gameplay and presentation, but was still generally praised as a competent port of the game. Said that 'Acrobatic moves and inventive traps have never been as free-flowing as they are in The Sands of Time'. Reviewing the mobile version, IGN reviewer Levi Buchanan was impressed by the company's adaptation of the console game's basic actions and atmosphere, giving it a score of 9.5 out of 10. 1UP reviewer Corey Padnos was pleased with the Prince's acrobatic performance and the game's general performance, while lamenting the lack of the time-based mechanics of the main games and the lack of plot. At E3 2003, The Sands of Time was named as 'Game of the Year'. The game was named as Editor's Choice by GameSpot and IGN.

At the 2003, the game was awarded as 'Best Action/Adventure Game'. The, at its meeting in 2004, recognised the game as 'Console Game of the Year', 'Console Platform Action Adventure Game of the Year', and 'Computer Action/Adventure Game of the Year'. It was also awarded for 'Outstanding Innovation in Computer Gaming', 'Outstanding Achievement in Game Design', 'Outstanding Achievement in Visual Engineering', 'Outstanding Achievement in Animation', and 'Outstanding Achievement in Game Play Engineering'.

At the 2004, the game won the 'Excellence in Game Design' and 'Excellence in Programming' awards. It was also nominated in the 'Game of the Year' and 'Excellence in Visual Arts' categories. In 2009, ranked it the 86th best game available on Nintendo platforms. The staff praised the developer's successful transition from 2D to 3D. IGN and Edge both named it among their 100 greatest games of all time in 2005 and 2007 respectively. Placed it in its 2007 list of the 101 best PC games ever.

In 2010, chose it as the 13th best PS2 game of all time. Legacy The year after the game's release, the game was featured in an episode of, in a segment dedicated to video game production. The game has been cited as the reason why the Prince of Persia series, formerly ignored after Prince of Persia 3D, returned to prominence in the gaming world. In 2004, Mechner began work on a, produced.

The film was eventually released in 2010. The success of the game prompted immediate development on a sequel. Titled, the game was made aesthetically darker by the team. It released in November 2004.

Several further sequels set in the continuity of The Sands of Time followed. Aspects of its design, such as the relationship between the Prince and Farah, later provided inspiration for the.

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Prince of Persia: The Sands of Time. Prince: Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you - they are wrong. Time is an ocean in a storm! You may wonder who I am and why I say this.

Sit down, and I will tell you a tale like none that you have ever heard. ^ (22 February 2008). Electronic Book Review. From the original on 16 December 2014. Retrieved 25 June 2015.

(2003-11-06). Prince of Persia: The Sands of Time.

Farah attempts to pick up the Dagger from the floor. The Prince grabs it.

Prince: So, this is the thanks I get for saving your life. / Farah: You don't understand. I need that dagger to undo. / Prince: 'To undo what I have done.'

Truly you must think I am a fool. / Farah: You are right to be cautious, but fight as bravely as you may, you cannot defeat this enemy. The Sands will spread.

They will consume. I have heard it said that you are kind, as well as brave.

Please believe me. We must find the hourglass. / Prince: It is in the Sultan's treasure vault, atop the Tower of Dawn. / Farah: How do you know that? / Prince: Come with me then, if you insist.

But I warn you, I move pretty fast. (2003-11-06). Prince of Persia: The Sands of Time. Farah: You did it! Take the Dagger - strike it into the centre of the dome!

The Prince begins to obey, then hesitates. / Prince: My father's army sacked your palace, captured you as a slave. / Farah: What?

/ Prince: You have every reason to hate me. / Farah: What are you talking about? / Prince: Now you want me to trust you?. (2003-11-06).

Prince of Persia: The Sands of Time. Vizier: The girl is unimportant. Give me the Dagger, and I will give you power!

Eternal life will be yours. / Prince: Live forever, when those I loved are dead and I to blame? I chose death. (2003-11-06).

Prince of Persia: The Sands of Time. Farah: Then it's true. He was a traitor / Prince: Take this. Return it to your father's treasure vault. Guard it well. / Farah: I owe you thanks.

But why did you invent such a fantastic story? Do you think me a child, that I would believe such nonsense?. / Prince: You're right.

Prince Of Persia Game Pc

Prince

It was just a story. / Farah: Wait! I don't even know your name. / Prince: Just call me. ^ Mallat, Yannis.

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Game Description Prince of Persia: The Sands of Time is an online GBA game that you can play at Emulator Online. This free Game Boy Advance game is the United States of America region version for the USA.

Prince of Persia: The Sands of Time is a single title from the many, and offered for this console. If you enjoyed playing this, then you can find similar games in the category. Prince of Persia: The Sands of Time game is from the various on the site, and there are more games like this, including Super Princess Peach, 2 In 1 - Prince Of Persia: The Sands Of Time & Tomb Raider: The Prophecy and The Legend of Zelda: Ocarina of Time.

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